I've found this:
local TargetPart = game.Workspace:WaitForChild("Part")
local Mouse = game.Players.LocalPlayer:GetMouse()
Mouse.Button1Down:Connect(function()
local Target = Mouse.Target
if Target == TargetPart then
print("Clicked!")
end
end)
But I need to know the size of the part, without having to find the path of it. So like I could click on any random part and in the console, it would say the size.
NO CLICK DETECTORS ALSO
