I am trying to make a datastore that stores many values and I have been told to use JSONEnocde and Decode. I have the data in a table which the data is gained from replicatedStorage. I then JSONEncode the table and then save the encoded data. I then decode the data using JSONDecode once they enter back in the game and set the values of the replicatedStorage to the table that was decoded. I use a pcall function and get the error when I save and load data. I Get no error but the data does not save. Ideas?
--Get The Service's
local replicatedStorage = game:GetService("ReplicatedStorage")
local timePlayedValue = replicatedStorage.PlayerStats:WaitForChild("TimePlayedValue")
local totalTimeValue = replicatedStorage.PlayerStats:WaitForChild("TotalTimeValue")
local httpsService = game:GetService("HttpService")
local dsService = game:GetService("DataStoreService")
local mainStore = dsService:GetDataStore("MainDataStore")
--Get The Gameplay Stats
local CompletedMissionsValue = game:GetService("ReplicatedStorage").GamePlayStats:WaitForChild("CompletedMissionsValue")
local FailedMissionsValue = game:GetService("ReplicatedStorage").GamePlayStats:WaitForChild("FailedMissionsValue")
local PreviousMissionValue = game:GetService("ReplicatedStorage").GamePlayStats:WaitForChild("PreviousMissionValue")
local TimesDiedValue = game:GetService("ReplicatedStorage").GamePlayStats:WaitForChild("TimesDiedValue")
local TrapsAvoidedValue = game:GetService("ReplicatedStorage").GamePlayStats:WaitForChild("TrapsAvoidedValue")
local TrapsFailedValue = game:GetService("ReplicatedStorage").GamePlayStats:WaitForChild("TrapsFailedValue")
--Get The PlayerStats
local CoinsValue = replicatedStorage.PlayerStats:WaitForChild("Coins")
local DateFirstJoinedValue = replicatedStorage.PlayerStats:WaitForChild("DateFirstJoinedValue")
local RankValue = replicatedStorage.PlayerStats:WaitForChild("Rank")
local ExperienceValue = replicatedStorage.PlayerStats:WaitForChild("XP")
--Table To Store Data
local AllStatsTable = {
CompletedMissionsValue.Value,FailedMissionsValue.Value,PreviousMissionValue.Value,TimesDiedValue.Value,TrapsAvoidedValue.Value,TrapsFailedValue.Value,
CoinsValue.Value,DateFirstJoinedValue.Value,RankValue.Value,ExperienceValue.Value,totalTimeValue.Value
}
--Increment Time Values
incrementor = coroutine.create(function()
while wait(1) do
timePlayedValue.Value = timePlayedValue.Value + 1
totalTimeValue.Value = totalTimeValue.Value + 1
end
end)
coroutine.resume(incrementor)
game:GetService("Players").PlayerRemoving:Connect(function(player)
local err,success = pcall(function()
local jsonTable = httpsService:JSONEncode(AllStatsTable)
mainStore:SetAsync(player.UserId,jsonTable)
end)
if err then
print("error saving")
end
end)
game:GetService("Players").PlayerAdded:Connect(function(player)
local err,success = pcall(function()
local jsonTable = mainStore:GetAsync(player.UserId)
local data = httpsService:JSONDecode(jsonTable)
if data then
print("data avaliable")
data[1] = AllStatsTable[1]
end
end)
if err then
print("error loading")
end
end)
