uhhhh question up there.
local humanoidrootpart = script.Parent:FindFirstChild("HumanoidRootPart")
local human = script.Parent:FindFirstChild("Humanoid")
function JUMP()
human.Jump = true
end
function findTarget()
local distant = 200
local target = nil
for i,v in pairs(workspace:GetChildren()) do
local humanoid = v:FindFirstChild("Humanoid")
local head = v:FindFirstChild("Head")
if humanoid and head and v.Name ~= script.Parent.Name then
if (head.Position - humanoidrootpart.Position).magnitude < distant and humanoid.Health > 0 then
distant = (head.Position - humanoidrootpart.Position).magnitude
target = head
end
end
end
return target
end
while wait(0) do
local head = findTarget()
if head then
local ray = Ray.new(humanoidrootpart.Position, (head.Position - humanoidrootpart.Position).Unit * 200)
local hit,position = workspace:FindPartOnRayWithIgnoreList(ray,{script.Parent})
if hit then
hit:IsDescendantOf(head.Parent)
human:MoveTo(head.Position)
else
human:MoveTo(head.Position)
wait(.4)
local path = game:GetService("PathfindingService"):FindPathAsync(humanoidrootpart.Position,head.Position)
local points = path:GetWayPoints()
if path.Status == Enum.PathStatus.Success then
for i,v in pairs(points) do
human:MoveTo(v.Position)
wait(2)
if v.Action == Enum.PathWaypointAction.Jump then
JUMP()
end
if (points[#points].Position - head.Position).magnitude > 15 then
break
end
end
else
human:MoveTo(head.Position)
end
end
end
end

4 comments
pls help me ;-;
I'm not good at this stuff...
I had the same issue, add this. It should work! repeat wait() if v.Action == Enum.PathWaypointAction,Jump then JUMP() end human:MoveTo(v.Position) until (humanoidrootpart.Position - v.Position).Magnitude <= 5
vadim blyat