Making a Weightlifting game and i have multiple weights u can buy but im also trying to make it so the weights also save so you dont lose the weights when you go back into the game but idk how to save the weights could anyone help and explain? Thanks!
local DataStore = game:GetService("DataStoreService")
local PointsData = DataStore:GetOrderedDataStore("Points")
game.Players.PlayerAdded:Connect(function(player)
local points = PointsData:GetAsync(player.UserId)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
local pointsValue = Instance.new("IntValue",leaderstats)
pointsValue.Value = points
leaderstats.Parent = player
pointsValue.Name = "Strength"
end)
game.Players.PlayerRemoving:Connect(function(player)
local strength = player.leaderstats.Strength.Value
PointsData:SetAsync(player.UserId, strength)
print("Saved Data!")
end)
game.ReplicatedStorage.BuyItem.OnServerEvent:Connect(function(player,weight)
if player.leaderstats.Strength.Value >= weight.Price.Value then
player.leaderstats.Strength.Value = player.leaderstats.Strength.Value - weight.Price.Value
local newWeight = weight:Clone()
local oldWeight = player.Backpack:FindFirstChildOfClass("Tool")or player.Character:FindFirstChildOfClass("Tool")
oldWeight:Destroy()
newWeight.Parent = player.Backpack
end
end)
(thats strength that im saving currently but i also want to save weights along with it)
