New: Nitro Boost our Discord server and receive full donation perks here on the website! Join the Scripting Helpers Discord Server to learn more! You can also Support on Patreon as always.
Still have questions? Join our Discord server and get real time help.
0

# How to fire a certain function whenever you arrive to your destination with pathfindingservice?

Derzett 49
3 months ago

Hello, so i want a GUI to activate whenever i arrive at a certain point i selected with pathfindingservice but i couldn't find an event to fire whenever that happened. For example something like pathfindingservice.Finished:Connect(function(). Thanks!

1
royaltoe 4391
3 months ago
Edited 3 months ago

What you're trying to do is described here.

I'm not going to post the script here, because it's a bit long, but how it works is computes a path for a player/npc to follow in order to reach a certain destination.

Visually, it looks like this:

Every time you reach one of those dots/waypoints, the onWaypointReached function runs.

This is our 'onWaypointReached' function:

local function onWaypointReached(reached)
if reached and currentWaypointIndex < #waypoints then
currentWaypointIndex = currentWaypointIndex + 1
humanoid:MoveTo(waypoints[currentWaypointIndex].Position)
end
end


What you have to do from there is check if the waypoint that the player most recently reached is the last waypoint by saying:

local function onWaypointReached(reached)
if reached and currentWaypointIndex < #waypoints then
currentWaypointIndex = currentWaypointIndex + 1
humanoid:MoveTo(waypoints[currentWaypointIndex].Position)

--add this bit to the onWaypointReached function
elseif(currentWaypointIndex == #waypoints)then
--the player reached the final waypoint, do something!
end
end