So I'm trying to make a material changer, so if I click on my left mouse button, it will change the material, it can work on localscript but CAN'T work when I try to covert it too FE compatible
here is if it's not FE :
local mouse = game:GetService("Players").LocalPlayer:GetMouse()
mouse.Button1Down:Connect(function()
if mouse.Target.Name ~= "Baseplate" and not mouse.Target:IsA("Model") then
mouse.Target.Material = Enum.Material.ForceField
end
end)
so when I tried to convert it to FE compatible it doesn't give any error, and it won't work (even I tried to use ObjectValue)
FE Compatible script: (using RemoteEvents):
LocalScript
local mouse = game:GetService("Players").LocalPlayer:GetMouse()
mouse.Button1Down:Connect(function()
script.SelectedObject.Value = mouse.Target
game.ReplicatedStorage.BlockChange:FireServer(script.SelectedObject)
end)
Server script:
local objval = game.StarterPack.LocalBlockHandler.SelectedObject
local re = game.ReplicatedStorage.BlockChange
re.OnServerEvent:Connect(function(obj)
if obj.Name ~= "Baseplate" and not obj:IsA("Model") then
obj.Material = Enum.Material.ForceField
end
end)
I get this error when using the FE compatible: https://imgur.com/a/M9OW8L0

2 comments
That seems to fix it, I fixed the rest also, thanks!
Nice to hear that :)