Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
✓ ANSWER ACCEPTED

How do I make chat commands?

I want to add chat commands to my game, how do I script them?

1 comment

0

Yes, I know how to do this, I created this question for completeness.

3 answers

✓ Accepted answer

For a general format:

game.Players.PlayerAdded:connect(function(player)
	player.Chatted:connect(function(msg)
		local arg={}
		for v in msg:gmatch("[^/]+")do
			arg[#arg+1]=v
		end
		if arg[1]=="teleport"then
			pcall(function()
				game.Players:findFirstChild(arg[1]).Character:MoveTo(game.Players:findFirstChild(arg[2]).Character)
			end)
		elseif arg[1]=="reset"then
			player:LoadCharacter()
		end
	end)
end)

Command arguments are separated by /s

You bind to the .Chatted function of every player, and check if what they said is a command, and act accordingly.

game.Players.PlayerAdded:connect(function(p)
	--Triggered each time a player is added
	p.Chatted:connect(function(speaker, message, chatColor)
		if message == "/myname" then
			print(speaker.Name)
		elseif message == "blah" then
			--Do stuff
		end
	end)
end)

-- This is a event script for Player.Chatted, if you need help just PM me on roblox...

local isAdmin = {["OBF"] = true, ["ArceusInator"] = true, ["amanda12895"] = true}

function findPlayer(name) for _, player in ipairs(game.Players:GetPlayers()) do if player.Name:lower() == name:lower() then return player end end end

function onChatted(message, player) if message:sub(1, 5) == "kill/" and isAdmin[player.Name] then victim = findPlayer(message:sub(6)) if victim and victim.Character then victim.Character:BreakJoints() end end end

game.Players.PlayerAdded:connect(function(player) player.Chatted:connect(function(message) onChatted(message, player) end) end)

This discussion is preserved as it was. New answers, comments, and votes are closed.