So the scripts are already figured out and I need statistics. because if I kill a mob(5 exp) I get from lvl 0-3 and it's kinda broken
game.Players.PlayerAdded:Connect(function(plr)
local exp = script.EXP:Clone()
exp.Parent = plr
local lvl = script.Lvl:Clone()
lvl.Parent = plr
local mxp = script.MaxEXP:Clone()
mxp.Parent = plr
local stp = script.Strength:Clone()
stp.Parent = plr
mxp.Value = lvl.Value * 2.3
exp.Changed:Connect(function()
for i = 1,3 do
if exp.Value >= mxp.Value then
lvl.Value = lvl.Value + 1
stp.Value = stp.Value + 1
exp.Value = exp.Value - mxp.Value
mxp.Value = lvl.Value * 1.8
wait(0.01)
end
end
end)
plr.CharacterAdded:Wait()
plr.Character:WaitForChild("Humanoid").MaxHealth = lvl.Value * 1.3 + 100
plr.Character:WaitForChild("Humanoid").Health = lvl.Value * 1.3 + 100
end)
the amount of dmg also increases for the sword, and i feel that it is a bit too much. the standard dmg is 10, and i need to increase it according to stength.
