I want to make it so that once a part(the ore) hits the sell part it does part:remove() and then add the cash value from the ore into the players leaderstats.
This is my script for the Sell Part(Where the ore hits to sell):
function onTouched(part)
if part.Name == "OneOre" then
if part:FindFirstChild("CashProduce") then
local Players = game:GetService("Players"):GetPlayers()
wait(0.7)
part.CanCollide = false
part:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
