So basicaly i want to do a speed wrist band thing and i need help to make a cooldown. Heres the script
local uis = game:GetService("UserInputService") uis.InputBegan:Connect(function(Input) if (Input.UserInputType == Enum.UserInputType.Keyboard) then if Input.KeyCode == Enum.KeyCode.F then for _,player in pairs(game.Players:GetPlayers()) do local plr = player.Character local trail = plr.Torso:WaitForChild("trail") local Part = Instance.new("Part", workspace) Part.CanCollide = false Part.Shape = "Block" Part.CFrame = plr:FindFirstChild("watch").CFrame Part.Anchored = true Part.Transparency = 0 Part.FormFactor = "Custom" Part.Material = "Neon" Part.Color = Color3.new(1,0,0) Part.Size = Vector3.new(1,1,1) local mesh = Instance.new("SpecialMesh") mesh.Parent = Part mesh.MeshType = "Sphere" mesh.Scale = Vector3.new(0.1,0.1,0.1) local grower = coroutine.wrap(function() for i=1, 10 do Part.Transparency = Part.Transparency + 0.1 mesh.Scale = mesh.Scale + Vector3.new(0.1,0.1,0.1) wait() end Part:Remove() end) grower() for _,player in pairs(game.Players:GetPlayers()) do local hum = player.Character:WaitForChild("Humanoid") print("connect") hum.WalkSpeed = 25 trail.Enabled = true wait(5) hum.WalkSpeed = 16 trail.Enabled = false end end end end end)