Hi, I made a script where the player chops a tree down when they click with their mouse. I made a boolean to let the script detect when the player clicked because using a touched event didn't work with a local script. I have no idea why this does not work can someone please help me. Thanks.
Click Script (local script):
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local arm = workspace.Arm1.Union
local axe = workspace.wdaxe
local cam = workspace.Camera
mouse.Button1Down:Connect(function(valuse)
if script.Parent.Script.swngV.Value == false then
print("mouse lol")
script.Parent.Script.swngV.Value = true
for i = 1, 7 do
wait()
end
wait(.5)
script.Parent.Script.swngV.Value = false
end
end)
Chop Down Tree Script (script):
script.Parent.Touched:Connect(function(chop)
wait(.05)
if chop.Parent.Name == "Tree" then
print("tree has been touched okay")
script.swngV.Changed:Connect(function(ch0p)
print("wood was chopped")
script.Parent.WoodHit:Play()
for i = 1, 7 do
wait()
end
wait(.5)
end)
end
end)
When I use print() it prints when the mouse is clicked and when the axe is touching the tree. But the only thing that seems to be wrong is the Boolean Value since it doesn't print.

2 comments
If you change a value from local script, the server not detect because its only for u
Yep. Can't do this in the filtering enabled world of Roblox 2019. You have to send a RemoteEvent from client to server. Value objects were the old, insecure way of replicating arbitrary values which is no longer allowed.