i've been making a closed community spinoff of rogue lineage for some friends and the hair colours always just become grey can anyone help me with this

game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:connect(function(character)
		wait(0.5)
		local Contents = character:GetChildren()
		for _, v in pairs(Contents) do
			if v:IsA("Accessory") then
				v:FindFirstChild("Handle").Mesh.TextureId = 1
				if player.PlayerRace == "Fischeran" then
					v:FindFirstChild("Handle").Color = Color3.fromRGB(159, 243, 233)
				elseif player.PlayerRace == "Livus" then
					v:FindFirstChild("Handle").Color = Color3.fromRGB(127, 243, 144)
				elseif player.PlayerRace == "Averan" then
					v:FindFirstChild("Handle").Color = Color3.fromRGB(253, 234, 141)
				elseif player.PlayerRace == "Spirus" then
					if player.SpirusVariant == 1 then
						v:FindFirstChild("Handle").Color = Color3.fromRGB(255, 255, 255)
					else
						v:FindFirstChild("Handle").Color = Color3.fromRGB(0, 0, 0)
					end
				end
			end
		end
	end)
end)	

1 comment

0

Have you tried using Vertex Color?