i've been making a closed community spinoff of rogue lineage for some friends and the hair colours always just become grey can anyone help me with this
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:connect(function(character)
wait(0.5)
local Contents = character:GetChildren()
for _, v in pairs(Contents) do
if v:IsA("Accessory") then
v:FindFirstChild("Handle").Mesh.TextureId = 1
if player.PlayerRace == "Fischeran" then
v:FindFirstChild("Handle").Color = Color3.fromRGB(159, 243, 233)
elseif player.PlayerRace == "Livus" then
v:FindFirstChild("Handle").Color = Color3.fromRGB(127, 243, 144)
elseif player.PlayerRace == "Averan" then
v:FindFirstChild("Handle").Color = Color3.fromRGB(253, 234, 141)
elseif player.PlayerRace == "Spirus" then
if player.SpirusVariant == 1 then
v:FindFirstChild("Handle").Color = Color3.fromRGB(255, 255, 255)
else
v:FindFirstChild("Handle").Color = Color3.fromRGB(0, 0, 0)
end
end
end
end
end)
end)

1 comment
Have you tried using Vertex Color?