cd = 0
local debounce = false
script.Parent.UseWand.OnServerEvent:Connect(function(Player)
if cd == 0 then
cd = 1
local Bolt = game.ReplicatedStorage.bolt:Clone()
Bolt.CFrame = script.Parent.Parent.Handle.CFrame*CFrame.new(0,1,-10)
Bolt.Parent = workspace
Bolt.Velocity = script.Parent.Parent.Handle.CFrame.lookVector * 20
game.ReplicatedStorage.bolt.BodyVelocity.Velocity = script.Parent.Parent.Handle.CFrame.lookVector*40*2
script.Parent.Parent.Handle.Sound:Play()
wait(0.6)
cd = 0
end
end)
whenever the local script fires the server, it creates a projectile, but lookvector doesn't update and every projectile inherits the velocity of the previous one, resulting in the first bolt i fire when i change direction to be in my previous lookvector and then working as intended
