I tried a script to make a gui appears after it commits die, but it didn't work. So i need to know how can i make a gui appear after a sound plays when it's parent gets deleted.
COMMUNITY QUESTION
How do I make a GUI activate after a sound gets triggered ?
1 answer
You didn't give me enough info so i'll just use place holders. The Answer is quite simple first get the route to the sound (Example : local sound = script.Parent.Parent.Sound)
local sound = script.Parent.Parent.Sound
Next is the GUI part
if sound.Playing == true then
script.Parent.GUI NAME HERE. Enabled = true
end
And this is the full script
---------VARIABLES---------
local sound = script.Parent.Parent.Sound
---------MAIN---------
if sound.Playing == true then
script.Parent.GUI NAME HERE. Enabled = true
end
If you provide me with the information I need I can help you further. If you understand this script you're welcome.
This discussion is preserved as it was. New answers, comments, and votes are closed.
