I want the player to teleport to another place without changing server, so when he return to main place he will find the same players, I found a teleport script but when the player teleport to a place it changes the server so when he return back he returns to a diffiternt server and not to the server that he was in. Can anyone help? This is the scrip I found :
local TeleportService = game:GetService("TeleportService") local placeID_1 = 408502340 local function onPartTouch(otherPart) local player = game.Players:GetPlayerFromCharacter(otherPart.Parent) if player then TeleportService:Teleport(placeID_1, player) end end script.Parent.Touched:Connect(onPartTouch)