My idea is to make like a Circuit pin, i want that when the + Pin of the LED touches the 5V part of the circuit which is none for now, and the -pin of the LED touches the GND part, make a pointlight activate
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How can i do That if Certain Block touches another one, execute something?
2 answers
✓ Accepted answer
It really depends what you want to do, and how you want to do it. Here are some examples:
--Example 1--
local Fivev = workspace['5v']
function Connect(part)
if part:IsA("Part") and part.Name == "+Pin" then
print(part.Name.." Has Connected To 5v!")
end
end
Fivev.Touched:Connect(Connect)
--Example 2--
local GND = workspace.GND
function Connect(part)
if part.StringValue.Value == "-Pin" and part:IsA("Part") then
print(part.StringValue.Value.." Has Been Connected To GND!")
end
end
GND.Touched:Connect(Connect)
You'd have to change something I make in this script as I don't know what your parts are named and where they are.
game.Workspace.Part1.Script
function touch(part)
if part.Name == "Part2" then -- change part2 name to the part you're using!
print("part1 is touching part2?") -- add some script in here instead of a print message
end
end
script.Parent.Touched:Connect(touch)
Make sure there are no other parts with the name Part2 or whatever you've changed it to.
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