I've got this script that yes, admittedly, I found from a Tutorial. I converted the connection line to a MouseClick for my gui. In the output, I get "Feature is turned off."
-- setup local variables
local MarketplaceService = Game:GetService("MarketplaceService")
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")
local productId = 20679593
local Gems = 10
script.Parent.MouseButton1Click:connect(function()
local DeveloperProducts = game:GetService("MarketplaceService"):GetDeveloperProductsAsync():GetCurrentPage()
for _, DevProductContainer in pairs(DeveloperProducts) do
for Field, Value in pairs(DevProductContainer) do
print(Field .. ": " .. Value)
end
end
end)
-- define function that will be called when purchase finished
MarketplaceService.ProcessReceipt = function(receiptInfo)
-- find the player based on the PlayerId in receiptInfo
for i, player in ipairs(game.Players:GetChildren()) do
if player.userId == receiptInfo.PlayerId then
-- check which product was purchased
if receiptInfo.ProductId == productId then
-- handle purchase. In this case we are adding gems
player.leaderstats.Gems.Value = player.leaderstats.Gems.Value + Gems
end
end
end
-- record the transaction in a Data Store
local playerProductKey = "p_" .. receiptInfo.PlayerId .. "_p_" .. receiptInfo.PurchaseId
ds:IncrementAsync(playerProductKey, 1)
-- tell ROBLOX that we have successfully handled the transaction
return Enum.ProductPurchaseDecision.PurchaseGranted
end
