I am trying to teleport a player to a certain position when spawning by using a script. It does everything except teleport.
player.CharacterAdded:Connect(function(char)
char:WaitForChild("Humanoid")
char.Humanoid.Torso.CFrame = CFrame.new(0,-1245,0)
char.Humanoid.WalkSpeed = 0
char.Humanoid.JumpPower = 0
char.Head.BrickColor = BrickColor.new("Bright yellow")
char["Left Arm"].BrickColor = BrickColor.new("Bright yellow")
char["Right Arm"].BrickColor = BrickColor.new("Bright yellow")
char.Torso.BrickColor = BrickColor.new("Electric blue")
char["Left Leg"].BrickColor = BrickColor.new("Shamrock")
char["Right Leg"].BrickColor = BrickColor.new("Shamrock")
local ForceField = Instance.new("ForceField")
ForceField.Visible = false
ForceField.Parent = char
local healthScript = char:WaitForChild("Health")
healthScript:Destroy()
events.GameLoaded:FireClient(player)
end)

1 comment
Local or serversided?