As of right now, I'm making a game that heavily involves tools.
For the tools, I use remote events for them to work (e.g throwing them and stuff like that)
However I'm thinking of efficient ways to use remote events.
If I have multiple tools, I can just put remote events for each of them, however I'm worried about causing stress for the servers (Maybe I can use NetworkOwnership)
I can also make one single remote event that all the tools use.
Which is the best option? Feel free to suggest other ideas as well. I'd love to hear them!

1 comment
It will only cause lag if you're doing something wrong. And yes you can use NetworkOwnership. Make as many remotes as makes semantic sense, combining them into one won't help.