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COMMUNITY QUESTION

If there are multiple tools with remote events in them, can that cause lag in the server?

As of right now, I'm making a game that heavily involves tools.

For the tools, I use remote events for them to work (e.g throwing them and stuff like that)

However I'm thinking of efficient ways to use remote events.

If I have multiple tools, I can just put remote events for each of them, however I'm worried about causing stress for the servers (Maybe I can use NetworkOwnership)

I can also make one single remote event that all the tools use.

Which is the best option? Feel free to suggest other ideas as well. I'd love to hear them!

1 comment

0

It will only cause lag if you're doing something wrong. And yes you can use NetworkOwnership. Make as many remotes as makes semantic sense, combining them into one won't help.

1 answer

That shouldn't lag. It is better to have multiple events rather than firing one constantly. As long as you're not doing anything heavy, you should be fine.

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