While I was testing a paintball gun, I noticed that the projectile would sometimes not be directly aligned with the mouse, yet, with other guns with basically the same code, the projectile is fine. Can somebody please take a look at the code and see if there is something preventing it from being accurate?
local Torso = script.Parent.Parent.Torso
local spawnPos = script.Parent.Barrel.Position -- Where to spawn the Bullet
-- more code for bullet
if aiming == false then
bullet.Velocity = v * 500
--[[local x, y, z = bullet.Velocity.x, bullet.Velocity.y, bullet.Velocity.z
x = x + inaccuracyx
y = y + inaccuracyy
z = z + inaccuracyz
bullet.Velocity = Vector3.new(x, y, z)]]--
end
local bf = Instance.new("BodyForce", bullet)
bf.force = Vector3.new(0, 100, 0)
local character = script.Parent.Parent
local humanoid = character.Humanoid
local targetPos = humanoid.TargetPoint -- Find where the humanoid is targeting
local lookAt = (targetPos).unit -- Find where the humanoid is targeting
local ammo = script.Parent.Ammo
if ammo.Value <= 0 then
script.Parent.Handle.GunEmptySound:Play()
enabled.Value = false
update()
end
if canfire == false then
enabled.Value = false
return end
if canfire == true then
if ammo.Value > 0 then
ammo.Value = ammo.Value - 1
fire(lookAt)
script.Parent.Handle.FireSound:Play()
update()
wait(0.3)
enabled.Value = false
