I somewhat understand scaling gui's across all devices, except i'm clearly doing it wrong because Its still weird on most mobile devices. Here's what i've done
please note: i don't actually have any scripts
In order to scale Gui's, you need to use UIAspectRatioConstraints, or at least to my understanding. Im using scale, not offset, but its still not scaling correctly.
On computer screens,its scaling perfectly fine, but on mobile devices such as IPad mini, IPhone4S and a lot more devices, the sizes are messed up, and arent fullying covering the screen (this GUI is a loading gui, but I will need to know this for future gui scaling as well)
Gui's
Heres exactly what the gui consists of
StarterGui
Loading
Main
UIAspectRatioConstraint
Imagelabel
loading (textlabel)
version (textlabel)
Play (Imagebutton)
UIAspectRatioConstraint
LocalScript
ImageLabel
UIAspectRatioConstraints
If you can help, thank you very much! If you need clarification just comment or message me on discord @Ozzisiya#3532

1 comment
You should post in the discord for off topic questions instead of the site.