I am making a Custom Humanoid, and when I attach Motor6Ds into it, I make it into a tree as it should be. Legs, Arms, And head are under Torso, and Torso is under HumanoidRootPart. In animation editor for a normal Humanoid there is a tree with the HumanoidRootPart as the Parent. In my model, there is no tree. The Arms, Legs, and Head are their own separate joint as well as the HumanoidRootPart. The torso is completely missing from the options so I cannot rotate it. The HumanoidRootPart is able to rotate, but it just snaps back into the original place. Am I doing something wrong because my tree is identical to other models.

2 comments

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The structure of a Roblox avatar is for all the body parts to be direct children of the Model, no tree structure.

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Please click moderation, and vote for my Off-Topic claim.