Okay so this is my code so far....
game.Workspace.Baseplate.Touched:Connect(function(hit)
print("He touched the baseplate"..hit.Name)
game.ReplicatedStorage.Part2:Clone()
end)
Can someone explain to me how to fix it?
and there is already a part in replicatedstorage called "Part2"
so does this only work with serverstorage or can I do it wtih replicated?

2 comments
Thanks a lot and for the additional hit.Parent
No problem :)