For example, I have a script sitting in Lighting waiting to be cloned and ran in workspace, but when it is cloned, the script does nothing.
I can disable and re-enable it, cut and paste it, all for nothing. The scripts are like deadweight. For some reason, though, the scripts will run in Run mode - just not Play or Play here. Any idea why?
Even inserting a new script doesn't print "Hello World!"
This is preventing me from testing, so if this is intended, I will have to figure out a different way - maybe instead of cloning, enabling the script that is already there.
Thanks for reading.

4 comments
Maybe clone the script to the... game.Workspace...?
Store scripts in ServerScriptService not lighting. What kind of script is it....make sure when the script is sitting in storage that it is disabled.
If It's a Event leave it in ("ServerScriptService"), not lighting.. Lighting isn't a suitable storage as it was back in 2013..
It's a loop for animating a hovercar that should only be running if the car is running - so I will leave it in the car disabled by default, I think. Thank you for the answers!