I've recently been trying to make a gun model use my own animations, but I can't seem to do it. No matter what tutorials i follow, none work.
Every time i equip the tool, the weapon does not play my animation, but instead shows as it would on my "Animation Dummy", not in the correct position, with the bolt and magazine separated from the main body. (I separated the bolt and magazine in order to create my animations in the animation editor, and are correctly in position if the animation plays).
local animationHold = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Holding)
And for anyone wondering how my gun is welded, i used a weld plugin, then, to animate the Magazine and Bolt, i removed the weld from the two parts and placed "Motor6D" files into the handle of the gun named "Mag" and "Bolt" (The name of the parts).
Any help would be greatly appreciated, as this has been pretty frustrating.

1 comment
Make sure the Animation is set as an "Action".