I've made all the animations I need for my game. I just have to put a script in the block that I need to touch, then it will play the animation. I never figured that out. I know that this isn't a request site, but this is important if I want to finish my game. Do any of you know how this is done.
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Putting Animations in Game Using a Touch Event?
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Well, this is actually relatively simple to do.
All you'd need to do is:
local Part = workspace.Part -- define the part
local Animation = Part.Animation -- define animation
local Players = game:GetService('Players') -- Services
function onTouched(otherPart)
local Humanoid = otherPart.Parent:FindFirstChildOfClass('Humanoid') -- you'll need this
if Humanoid then
local Humanoid = otherPart.Parent.Humanoid
for _,track in pairs(Humanoid:GetPlayingAnimationTracks()) do
if track.Animation.Name ~= Animation.Name then -- make sure isnt already playing
local newTrack = Humanoid:LoadAnimation(Animation)
newTrack:Play()
end -- check animation name end
end -- loop end
end -- check humanoid
end -- function end
Part.Touched:Connect(onTouched) -- connect to function
I probably made it a lot more complicated than I need to but I'm hoping the GetPlayingAnimationTracks will act as a debounce.
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3 comments
Will this work with NPC's as well. What I mean is when you touch the part, the animation for the NPC is playing.
I shall edit it for you now so it'll work with NPCs.
All edited, should now work with NPCs too.