After going on the ReserveServer page on the Developer Hub, I decided to tried to recreate what happens in Airplane where people in a specific area get teleported onto a reserved server. But first, I'm trying to make it by chat (It told you how to do it on the ReserveServer Page).
This is what I have so far, but it isn't working.
*Note 1: This is a normal script in Workspace. *Note 2: This is directly copied from the Reserve Server Page except for Lines 8, 9, 10, 18, and 19.
local TS = game:GetService("TeleportService")
local Players = game:GetService("Players")
local DSS = game:GetService("DataStoreService")
local DS = DSS:GetGlobalDataStore()
-- Get the saved code
local code = DS:GetAsync("ReservedServer")
if type(code) ~= "create" then -- None saved, create one
print("Yes")
code = TS:ReserveServer(4066874124)
DS:SetAsync("ReservedServer",code)
end
local function Joined(plr)
-- Everytime they chat, we want to know
plr.Chatted:Connect(function(msg)
if msg == "reserved" then -- Aha, that's our cue
print("Reserved")
TS:TeleportToPrivateServer(4066874124,code,{plr})
end
end)
end
-- Connect all current and future players
Players.PlayerAdded:Connect(Joined)
for k,v in pairs(Players:GetPlayers()) do
Joined(v)
end
Help is greatly appreciated.

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