I'm trying to make a paintball gun, and it's supposed to stop the bullet and create an effect when touched. The problem is that it is not anchored at the very place it is touched, but a few studs away from it. Is there any way to stop the bullet/paintball faster, so that it stays in position?

4 comments

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This is a more complicated process. Although, you could create another part that is transparent surrounding the original part and give the script to that part. Anchoring the entire model after touching. So it looks like what you are looking for.

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Could you share your code? It's possible you have a mistake in your thinking which is leading to more delay than necessary

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Source please!

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The code's just "if h == nil then script.Parent.Anchored = true" (h being humanoid).