First time making my own DataStore, my values aren't saving for some reason??
local DataStore = game:GetService("DataStoreService")
local ToolSave = DataStore:GetDataStore("ToolSave")
game.Players.PlayerAdded:Connect(function(player)
wait(3)
--tool
local Tools = player:WaitForChild("Tools")
for i,Tool in pairs(Tools:GetChildren()) do
--
print(Tool.Value)
local success, errormessage = pcall(function()
local Key = player.UserId..Tool.Value
local data = ToolSave:GetAsync(Key)
if data then
print("Player has data")
elseif not data then
print("Player has no data")
end
end)
if not success then
warn("Error occurred while getting data err: "..errormessage)
game.Players.PlayerRemoving:Connect(function(player)
local success, errormessage = pcall(function()
local Tools = player:WaitFOrChild("Tools")
for i,tools in pairs(Tools:GetChildren()) do
local Key = player.UserId.."-Tools"
if success then
ToolSave:SetAsync(Key..tools.Value)
print("Saving tools!")
elseif not success then
wait("Error occurred while saving tools: "..errormessage)
end
end
end)
end)
end
end
end)
