So when a player dies with the tool equipped, and they respawn, then equip the tool then unequip it, the idle anim is still playing.
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:wait()
local tool = script.Parent
local swingsound = tool:WaitForChild("Swing")
local canattack = tool:WaitForChild("CanAttack")
local debounce = false
local delayForDebounce = .5
tool.Equipped:Connect(function()
local Equip = script.Parent.Parent.Humanoid:LoadAnimation(script.Sword)
Equip:Play()
wait(1.5)
local idle = script.Parent.Parent.Humanoid:LoadAnimation(script.Idle)
idle:Play()
end)
tool.Activated:connect(function()
if debounce == false then
local choose = math.random(1,3)
canattack.Value = true
if choose == 1 then
debounce = true
local swing1animation = script.Parent.Parent.Humanoid:LoadAnimation(script.Punch1)
swingsound:Play()
swing1animation:Play()
wait(delayForDebounce)
debounce = false
elseif choose == 2 then
debounce = true
local swing2animation = script.Parent.Parent.Humanoid:LoadAnimation(script.Punch2)
swingsound:Play()
swing2animation:Play()
wait(delayForDebounce)
debounce = false
elseif choose == 3 then
debounce = true
local swing3animation = script.Parent.Parent.Humanoid:LoadAnimation(script.Punch3)
swingsound:Play()
swing3animation:Play()
wait(delayForDebounce)
debounce = false
end
end
end)
tool.Deactivated:Connect(function()
canattack.Value = true
end)
tool.Unequipped:Connect(function()
local hum = char:WaitForChild("Humanoid")
for i, v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop()
end
end)

6 comments
did you try the variouble? ik i spelt it wrong
Wdym?
oh i just looked at the title im dumb let me fix it
i thought you were saying it wont start playing
CRAP
I FORGOT TO PUT IT IN LUA