Script
local RemoteEvent = game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent")
local Players = game:GetService("Players")
local DeathMessages = {
" forgot how to jump.",
" tried to swim in air.",
" jumped into nothing.",
}
local function PlayerAdded (Player)
Player.CharacterAdded:Wait()
Player.Character.Humanoid.Died:Connect(function()
RemoteEvent:FireAllClients({
Text = "[Server]: "..Player.Name..DeathMessages[math.random(1,3)],
Color = Color3.fromRGB(255,0,0)
})
end)
end
Players.PlayerAdded:Connect(PlayerAdded)
Local Script
local RemoteEvent = game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent")
local function OnClientEvent (chatProperties)
game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",chatProperties)
end
RemoteEvent.OnClientEvent:Connect(OnClientEvent)
I'm only new to this SetCore stuff so I don't really know what I'm doing.
The problem is that the message won't change.
