I would like this command to only work if it is spoken by a specific team member. Any help is much appreciated
Script--
local message = "[opencombatdoor]"
local door = script.Parent
function onChatted(msg, recipient, speaker)
local source = string.lower(speaker.Name)
msg = string.lower(msg)
if (msg == message) then
door.CanCollide = false
for i = 1, 9 do
door.Transparency = door.Transparency + 0.1
wait()
end
wait(10)
for i = 1, 9 do
door.Transparency = door.Transparency - 0.1
wait()
end
door.CanCollide = true
end
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end)
end
game.Players.PlayerAdded:connect(onPlayerEntered)

1 comment
If this works please remember to accept this answer