I'm trying to push the player to a certain location using Velocity, but it's not as precise as I would like. Does anyone know if there is something I can use to push the player but to a certain point discluding friction?
local player = game:GetService('Players').LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char.Humanoid
char.HumanoidRootPart.Velocity = char.HumanoidRootPart.CFrame.rightVector * 50

1 comment
It doesn't do exactly what I wanted but it is way better than what I was doing ,thank you.