While reloading the gun, it breaks if you shoot for some reason.I need some help with debugging this so please if you can help thanks :)
local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
local debounce = false
local maxammo = script.Parent:WaitForChild("maxammo")
local clipammo = script.Parent:WaitForChild("clipammo")
local reloading = false
function onKeyPress(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.R then
if clipammo.Value == 9 then
maxammo.value = maxammo.value
end
print("reloading")
reloading = true
player.PlayerGui.Bullets.TextLabel.Text = "Reloading..."
maxammo.Value = (maxammo.Value - (9 - clipammo.Value))
clipammo.Value = 9
wait(3)
player.PlayerGui.Bullets.TextLabel.Text = clipammo.Value.." / "..maxammo.Value
reloading = false
print("reloading finished")
end
end
game:GetService("UserInputService").InputBegan:connect(onKeyPress)
tool.Equipped:connect(function(mouse)
local BulletsGui = script.Parent.Bullets
BulletsGui:Clone().Parent = player.PlayerGui
BulletsGui.TextLabel.Text = clipammo.Value.." / "..maxammo.Value
mouse.Button1Down:connect(function()
if not debounce then
debounce = true
if clipammo.Value <= 0 or maxammo.Value <= 0 then end
if reloading == true then end
if clipammo.Value > 0 and reloading == false then
clipammo.Value = clipammo.Value - 1
player.PlayerGui.Bullets.TextLabel.Text = clipammo.Value.." / "..maxammo.Value
local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Bright red")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.25
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.Handle.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
game:GetService("Debris"):AddItem(beam, 0.1)
if part then
local humanoid = part.Parent:FindFirstChild("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end
if humanoid then
humanoid:TakeDamage(7)
end
end
wait(0.39)
debounce = false
end
tool.Unequipped:Connect(function()
player.PlayerGui.Bullets:Destroy()
end)
end
end)
end)

2 comments
How does it break? Does it fall? Does it get removed? Please be more specific on how it breaks.
Any errors in your console?