respawn_time = .01
allow_force_respawn = false
force_respawn = "rspwn"
--------------------------------------------
game.Players.CharacterAutoLoads = false
function onPlayerDied(player, character)
wait(respawn_time)
player:LoadCharacter()
PlrPlrs = player.Name
PlrWrkspac = game.Workspace:FindFirstChild("PlrPlrs")
wait(1)
if game.Workspace.StageNum.Value == 1 then
PlrWrkspac:MoveTo(game.Workspace.S1Spawn.Position)
elseif game.Workspace.StageNum.Value == 2 then
PlrWrkspac:MoveTo(game.Workspace.S2Spawn.Position)
end
end
function onPlayerSpawned(player, character)
while not character:FindFirstChild("Humanoid") do wait() end
character.Humanoid.Died:connect(function () onPlayerDied(player, character) end)
end
function onPlayerChatted(player, message, recipient)
if message == force_respawn and allow_force_respawn then
player:LoadCharacter()
end
end
function onPlayerEntered(player)
player.CharacterAdded:connect(function (char) onPlayerSpawned(player, char) end)
player.Chatted:connect(function (msg, rec) onPlayerChatted(player, msg, rec) end)
player:LoadCharacter()
end
game.Players.PlayerAdded:connect(onPlayerEntered)
How would I go about moving the Player to the stage spawns after they respawn?
