I'm trying to make it so when a player swims in water they'll get some effects. I put a region3 where the water is, and I want it so the effects only come up when the player's head is inside the region. But whenever I check to see if the player's head is inside the region, nothing happens.
for i,v in pairs(Detect) do
Char.Humanoid.StateChanged:Connect(function(oldState,newState)
if newState == Enum.HumanoidStateType.Swimming and v.Name == "Head" then
WaterEnabled = true
else
WaterEnabled = false
end
end)
end

2 comments
What is Detect?
It's the parts inside of the region