Edit: My game is set to private so I don't know would that make the data not stored!
My data storing script not working! The new player will set to default leaderboard value. Then I add some "Dashbux", after I leave and join the game, it changed back to default value (0)!! Is there something wrong?
-- Data Store
local DSS = game:GetService("DataStoreService")
local SS = DSS:GetDataStore("StatsStore")
-- Leader Board
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
-- Display an 'IntValue' on leaderboard
local level = Instance.new("IntValue")
level.Name = "Level"
level.Value = 1
level.Parent = leaderstats
local dashbux = Instance.new("IntValue")
dashbux.Name = "Dashbux"
dashbux.Value = 0
dashbux.Parent = leaderstats
local kills = Instance.new("IntValue")
kills.Name = "Kills"
kills.Value = 0
kills.Parent = leaderstats
local tag = Instance.new("StringValue")
tag.Name = "Tag"
tag.Value = "Player"
tag.Parent = leaderstats
-- Get Stored Data
local data
local leveldata
local dashbuxdata
local killsdata
local tagdata
local success, errme = pcall(function()
data = SS:GetAsync(player.UserId)
leveldata = SS:GetAsync(player.UserId.."-level")
dashbuxdata = SS:GetAsync(player.UserId.."-dashbux")
killsdata = SS:GetAsync(player.UserId.."-kills")
tagdata = SS:GetAsync(player.UserId.."-tag")
end)
if success then
if data == player.UserId then
level.Value = leveldata
dashbux.Value = dashbuxdata
kills.Value = killsdata
tag.Value = tagdata
end
else
print("Get Stored Level Data Error")
warn(errme)
end
end)
-- Save data
game.Players.PlayerRemoving:Connect(function(player)
local success, err = pcall(function()
SS:SetAsync(player.UserID,"true")
SS:SetAsync(player.UserId.."-level",player.leaderstats.Level.Value)
SS:SetAsync(player.UserId.."-dashbux",player.leaderstats.Dashbux.Value)
SS:SetAsync(player.UserId.."-kills",player.leaderstats.Kills.Value)
SS:SetAsync(player.UserId.."-tag",player.leaderstats.Tag.Value)
end)
if success then
print("All Data Stored")
else
print("Storing Data Error")
warn(err)
end
end)

2 comments
Do you have API access on? "API access must be active in order to access and test data stores in Roblox Studio. See the Articles/Data store|Data Stores article for instructions on enabling API access."
@xXGokyXx Ok thanks! But is my script correct?