Alright, so I was trying to make a script where if you reach 10000 strength, the game puts a new tool in your backpack. Here is the main part:
local strength = Instance.new("NumberValue")
strength.Name = "Strength"
strength.Parent = leaderstats
print("Strength Loaded!")
if strength.Value == 10000 then
local bar = serverStorage.Tools.SteelBar
bar.Parent = player.Backpack
end
doesnt seem to work tho.

3 comments
I put that in my script and corrected the errors but I still have a few issues
you could just loop the if statement, but that wouldn't be performance friendly
also u could use :GetPropertyChangedSignal("Value")