I've been seeing this in scripts of hopperbins, such as ones that spawn a sphere(Yes, a specialMesh) and damage you for each second. So I search up the wiki, and did not explain it good enough xD.
xWalkSpeed = humanoid.WalkSpeed
Gyro = Instance.new("BodyGyro")
Gyro.Parent = torso
Gyro.D = 50
Gyro.maxTorque = Vector3.new(0, 0, 0)
Gyro.cframe = torso.CFrame
Velocity = Instance.new("BodyVelocity")
Velocity.Parent = torso
Velocity.maxForce = Vector3.new(0, 0, 0)
Position = Instance.new("BodyPosition")
Position.Parent = torso
Position.maxForce = Vector3.new(0, 0, 0)
safe = humanoid.Health
wait(0.05)
You see, all I know is the BodyVelocity used for projectiles, but as for the others, I'm not familiar with it.
