Basically I am using viewportframes to project a part on a gui... It "was" working until I discovered that particle emitters aren't supported, so I did research here and there and found that the only way to put particles on a viewportframe was to put a model directly in front of the camera... Which is a real disappointment because I am using a shop gui...
If I project particles on the screen, First: The particle won't be able to show up because the gui covers the particle. Second: If I scroll down, the particles won't move so i really don't know what to do... I tried to think of a lot of ways to do it... If anyone can help, please do...

4 comments
There is no way to do what you're trying to do. Any hack solution is going to be way more trouble than it's worth and will still not be able to clip particles to the gui bounds (if someone says crop with Glass parts, smack them XD).
xD ;-; T_T
In cases where they place an object in front of the camera, there is no ViewportFrame. You could also try TweenService and manually making the particle effect if you made the particles a decal / img as placing this in the gui would let you have the particles in front of the viewport zindex, ill look into it some more
have you looked into it? ive been waiting a year (LUL im joking) either way, yeah, I'd have to position models and stuff in front of the camera, maybe weld or something.