game.Players.PlayerAdded:Connect(function(plr)
print("plr joined")
plr.CharacterAdded:Connect(function(char)
wait(5)
for i = 1,10 do
print("Ragdoll starting")
wait(1)
end
local bv = Instance.new("BoolValue", char)
bv.Name = "RagdollTime"
local hum = char:WaitForChild("Humanoid")
local H0 = Instance.new("Attachment")
H0.Name = "HeadAttachment0"
H0.Parent = char.Torso
local H1 = Instance.new("Attachment")
H1.Name = "HeadAttachment1"
H1.Parent = char.Head
local H = Instance.new("BallSocketConstraint")
H.Attachment0 = H0
H.Attachment1 = H1
H.Parent = char.Torso
local LA1 = Instance.new("Attachment")
LA1.Name = "LArmAttachment1"
LA1.Parent = char["Left Arm"]
local LA = Instance.new("BallSocketConstraint")
LA.Attachment0 = H0
LA.Attachment1 = LA1
LA.Parent = char.Torso
local RA1 = Instance.new("Attachment")
RA1.Name = "RArmAttachment1"
RA1.Parent = char["Right Arm"]
local RA = Instance.new("BallSocketConstraint")
RA.Attachment0 = H0
RA.Attachment1 = RA1
RA.Parent = char.Torso
local LH1 = Instance.new("Attachment")
LH1.Name = "LHrmAttachment1"
LH1.Parent = char["Left Leg"]
local LH = Instance.new("BallSocketConstraint")
LH.Attachment0 = H0
LH.Attachment1 = LH1
LH.Parent = char.Torso
local RH1 = Instance.new("Attachment")
RH1.Name = "RHrmAttachment1"
RH1.Parent = char["Right Leg"]
local RH = Instance.new("BallSocketConstraint")
RH.Attachment0 = H0
RH.Attachment1 = RH1
RH.Parent = char.Torso
hum.PlatformStand = true
for i,v in pairs(char.Torso:GetChildren()) do
if v:IsA("Motor6D") then
v:Destroy()
end
end
end)
end)
nothing prints out btw

4 comments
As far as I know, you can't have nested events
steamgod that isnt the point, if it changed something, that means the game already knows about it and doesnt need to wait anymore :/
You don't understand, what I mean by a "nested event" is an event inside another event. It won't be able to detect if a player's character has been added unless it changed right at that very moment.
This isn't true. Hooking up event listeners in this way is the standard practice. The player.CharacterAdded event listener lasts for the lifetime of the player object, and will be called on every respawn.