I'm making a sequel to don't press the button. It's released but if you press the button at the same time or 2 or more times it makes the disasters glitch and people mess with it and messes up. The button uses a clickdetector. Here's the button's main script :
-- Programmed by Skylark011
local db = true
script.Parent.ClickDetector.MouseClick:connect(function(Player)
print("click")
game.Workspace.lobby:Stop()
print("GLOBAL SSEQ STOP")
local parts = game.ServerStorage
script.Parent.BrickColor = BrickColor.Red()
script.Parent.clicksound:Play()
script.Parent.ClickDetector.MaxActivationDistance = "0"
print("math.random is running...")
print("CHOOSING DISASTER")
local m = math.random(1, 11)
if m == 1 then
if db then
db = false
print("math.random choosed 1.")
print("OH NOES TEH TORNADO IS COMIN")
parts.Tornado:Clone().Parent = game.Workspace
wait(25)
game.Workspace.Tornado:Destroy()
script.Parent.ClickDetector.MaxActivationDistance = "32"
script.Parent.BrickColor = BrickColor.Green()
game.Workspace.lobby:Play()
game.Lighting.Brightness = 2
print("GLOBAL SSEQ START")
wait()
db = true
end
end
if m == 2 then
if db then
db = false
print("math.random choosed 2.")
print("AHHH METEOR! PRESSURE IS ON NOW!")
parts.meteorattack:Clone().Parent = game.Workspace
wait(30)
game.Workspace.meteorattack:Destroy()
script.Parent.ClickDetector.MaxActivationDistance = "32"
script.Parent.BrickColor = BrickColor.Green()
game.Workspace.lobby:Play()
print("GLOBAL SSEQ START")
wait()
db = true
end
end
if m == 3 then
if db then
db = false
print("math.random choosed 3.")
print("IMA FIRIN MAH LAZER!!")
parts.lazar:Clone().Parent = game.Workspace
wait(4)
game.Workspace.lazar:Destroy()
game.Workspace.blast:Destroy()
script.Parent.ClickDetector.MaxActivationDistance = "32"
script.Parent.BrickColor = BrickColor.Green()
game.Workspace.lobby:Play()
print("GLOBAL SSEQ START")
wait()
db = true
end
end
if m == 4 then
if db then
db = false
print("math.random choosed 4.")
print("obby time!! :DDDD")
game.Workspace.block1.CanCollide = false
parts.obby:Clone().Parent = game.Workspace
wait(60)
game.Workspace.obby:Destroy()
script.Parent.ClickDetector.MaxActivationDistance = "32"
script.Parent.BrickColor = BrickColor.Green()
game.Workspace.block1.CanCollide = true
game.Workspace.lobby:Play()
print("GLOBAL SSEQ START")
wait()
db = true
end
end
if m == 5 then
if db then
db = false
print("math.random choosed 5.")
print("skylark has a present!")
parts.sky:Clone().Parent = game.Workspace
wait(15)
script.Parent.ClickDetector.MaxActivationDistance = "32"
script.Parent.BrickColor = BrickColor.Green()
game.Workspace.lobby:Play()
print("GLOBAL SSEQ START")
wait()
db = true
end
end
if m == 6 then
if db then
db = false
print("math.random choosed 6.")
print("RIP IDK")
parts.zombieattack:Clone().Parent = game.Workspace
wait(35)
game.Workspace.zombieattack:Destroy()
game.Workspace.Zombie:Destroy()
script.Parent.ClickDetector.MaxActivationDistance = "32"
script.Parent.BrickColor = BrickColor.Green()
game.Workspace.lobby:Play()
game.Lighting.Brightness = 2
print("GLOBAL SSEQ START")
wait()
db = true
end
end
if m == 7 then
if db then
db = false
print("math.random choosed 7.")
print("noob song!!!111")
parts.dancing:Clone().Parent = game.Workspace
wait(38.2)
game.Workspace.dancing:Destroy()
game.Workspace.noob:Stop()
game.Workspace.Disco_Light.Disabled = true
game.Lighting.Ambient = Color3.new(0,0,0)
script.Parent.ClickDetector.MaxActivationDistance = "32"
script.Parent.BrickColor = BrickColor.Green()
game.Workspace.lobby:Play()
print("GLOBAL SSEQ START")
wait()
db = true
end
end
if m == 8 then
if db then
db = false
print("math.random choosed 8.")
print("A FLOOD!! GRRGHGRGHG")
parts.flood:Clone().Parent = game.Workspace
wait(30)
game.Workspace.flood:Destroy()
script.Parent.ClickDetector.MaxActivationDistance = "32"
script.Parent.BrickColor = BrickColor.Green()
game.Workspace.lobby:Play()
print("GLOBAL SSEQ START")
wait()
db = true
end
end
if m == 9 then
if db then
db = false
print("math.random choosed 9.")
print("jumprope time!!!!")
game.Workspace.block1.CanCollide = false
game.Workspace.block2.CanCollide = false
game.Workspace.block3.CanCollide = false
game.Workspace.block4.CanCollide = false
script.Parent.Parent.Part1.CanCollide = false
script.Parent.Parent.Part2.CanCollide = false
script.Parent.Parent.Part3.CanCollide = false
script.Parent.Parent.click.CanCollide = false
parts.jumper:Clone().Parent = game.Workspace
wait(40)
game.Workspace.jumper:Destroy()
script.Parent.Parent.Part1.CanCollide = true
script.Parent.Parent.Part2.CanCollide = true
script.Parent.Parent.Part3.CanCollide = true
script.Parent.Parent.click.CanCollide = true
game.Workspace.block1.CanCollide = true
game.Workspace.block2.CanCollide = true
game.Workspace.block3.CanCollide = true
game.Workspace.block4.CanCollide = true
script.Parent.ClickDetector.MaxActivationDistance = "32"
script.Parent.BrickColor = BrickColor.Green()
game.Workspace.lobby:Play()
print("GLOBAL SSEQ START")
wait()
db = true
end
end
if m == 10 then
if db then
db = false
print("math.random choosed 10.")
print("O NOES IM FALLIN FOREVER")
parts.fall:Clone().Parent = game.Workspace
game.Workspace.Baseplate.CanCollide = false
game.Workspace.Baseplate.Transparency = 1
wait(10)
game.Workspace.fall:Destroy()
game.Workspace.Baseplate.CanCollide = true
game.Workspace.Baseplate.Transparency = 0
script.Parent.ClickDetector.MaxActivationDistance = "32"
script.Parent.BrickColor = BrickColor.Green()
game.Workspace.lobby:Play()
print("GLOBAL SSEQ START")
wait()
db = true
end
end
if m == 11 then
if db then
db = false
print("math.random choosed 11.")
print("O NOES IM FALLIN FOREVER")
parts["Purple Nebula"]:Clone().Parent = game.Lighting
game.Workspace.worldy:Play()
game.Workspace.Gravity = 22.2
game.Workspace.Baseplate.Transparency = 1
wait(30)
game.Lighting["Purple Nebula"]:Destroy()
game.Workspace.worldy:Stop()
game.Workspace.Baseplate.Transparency = 0
game.Workspace.Gravity = 196.2
script.Parent.ClickDetector.MaxActivationDistance = "32"
script.Parent.BrickColor = BrickColor.Green()
game.Workspace.lobby:Play()
print("GLOBAL SSEQ START")
wait()
db = true
end
end
end)
So that's the main script. I don't know what to use. I've looked on the internet but I saw nothing. Please help! Thank you Its fixed!!

2 comments
I have edited my answer giving you the solution that you can copy and paste.
I defaulted with wait(10) as you didn't provide any other requirements for activating the button again