I am working on a very detailed game that had no problems with ping lag before, but it started today when i have inserted a model that i made which is pretty detailed and contains a lot of parts, i wonder why did this happen and how could i stop it.
COMMUNITY QUESTION
How to reduce ping in big and detailed places?
1 answer
There is no one certain way to reduce lag but here are some tips.
- Use low detailed textures or smooth plastic
- Use streaming enabled located in 'workspace' properties
- Turn RenderFidelity on Unions/Meshes to "Automatic" instead of "Percise"
- For Unions/Meshes change the HitBox to something other than precise if you can
- Obviously Anchor parts that don't need to move
- Just try using lower poly meshes
Streaming enabled requires some knowledge about it so I would learn about it before you use it.
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