I want to make a snow storm in my game but I do not want it to collide with the obstacles I have in my map and but I also do not want it to fall through the ground.

Does anyone has an idea of what I could try, to make a path finding model that goes to the nearest player without colliding with obstacles within the map?

2 comments

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To prevent collisions, I suggest using the Physics Service

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It is a little glitchy, but also look into the pathfinding service - that is basically its job. It has a function for object blockages - but it isn't reliable rn.