Basically I wanted to make a Text-To-Speech audio file. Not sure if the script would still even matter now. Since Roblox I guess will ban me anyways for stringing the audio file together. The audio file has around 70 sounds that could build words, phrases or even sentences. That is with enough motivation to even do so. Point is I doubt Roblox would even consider letting it through in the future. At least they won't let me make a file that's available publicly so far. As they did ban me for 3 days but allowed the file to stay just with disabling the ability for others to use it. If they would though at least allow me to make a place with it. Then it would be great if someone could create a way to filter the sound some how through Roblox's chat filtering in some way. I know it's a "this is not how this works kind of thing." In that Roblox doesn't support this feature of speech synthesis recognition. Just wondered if users actually composed something with the sounds. That if they were linked to text being combined. Before being sent out could it then register on the chat filtering system in some way? No one really needs to write any code on it since it's hypothetical anyways at this point in a possiblity.
COMMUNITY QUESTION
Would it be possible to filter phomeme audio's through Roblox's chat filtering system?
1 answer
You can filter text with :FilterStringAsync() then compare unfiltered with filtered text and if they are matching you can turn that text to voice.
Source: https://developer.roblox.com/en-us/api-reference/function/TextService/FilterStringAsync
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1 comment
THe way I wanted to make this I don't believe it would be possible at all to let filtering happen. Basically the sound file is the determinate on what is said. Not text that is typed in.Just text buttons playing the sounds in a specific order. That's the reason Roblox will never allow it sadly.