I am developing a GUI that shows how many lives someone has left and changes based on that int value. Everything works fine up until it attempts to change the text. I get the print statement in the output successfully but the text of the GUI does not change. I also get no error at all in the output.
local clickSound = workspace.SoundEffects.ClickSound
local continueButton = script.Parent.Continue
local backButton = script.Parent.BackToCamp
local frame = script.Parent
local clickSound = workspace.SoundEffects.ClickSound
local HUD = script.Parent.Parent.Parent:WaitForChild("HUD")
local player = game:GetService("Players").LocalPlayer
local teleportingFrame = HUD.Parent:WaitForChild("Teleport").Background
local livesText = script.Parent.LivesRemaining.Text
local livesRemaining = game:GetService("ReplicatedStorage"):WaitForChild("ExtraLives")
local realtimelives = game:GetService("ReplicatedStorage"):WaitForChild("RealTimeLives")
local debounce = false
livesText = livesRemaining.Value.." Extra Lives"
realtimelives.Changed:Connect(function()
if realtimelives.Value == 0 then
print("You Died")
script.Parent:TweenPosition(UDim2.new(0,0,0,0))
end
end)
--this is the issue
livesRemaining.Changed:Connect(function()
print("Changing Extra Lives")
livesText = livesRemaining.Value
end)
--this is the issue
continueButton.MouseButton1Click:Connect(function()
if debounce == false then
debounce = true
if livesRemaining.Value ~= 0 then
closePauseMenu()
livesRemaining.Value = livesRemaining.Value - 1
elseif livesRemaining.Value == 0 then
continueButton.Text = "Not Enough Extra Lives"
wait(2)
continueButton.Text = "Continue"
end
wait()
debounce = false
end
end)
function closePauseMenu()
HUD.HealthBars:TweenPosition(UDim2.new(0.7,0,0.01,0))
HUD.Pause:TweenPosition(UDim2.new(0.006,0,0.013,0))
frame:TweenPosition(UDim2.new(0,0,1,0))
wait(1)
player.Character.Humanoid.WalkSpeed = 16
player.Character.Humanoid.JumpPower = 50
end
function teleportToCamp()
--Insert Teleport Script Here
end

2 comments
thanks so much
np common mistake