So I was wondering since a exploiter can spam remote event

Should I put debounce in every single remote event script

for example I have a script that lets you switch tools to something

It basically looks in the serverstorage for tools and gives it to him I also added checks so he can't take 100 weapons if he wanted

2 comments

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Clone the item from server storage when they first obtain it. Then move that cloned item to the player's table in their datastore. Then you'll only ever manipulate that single item.

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They can spam it as much as they want then, they'll only ever get one. They will also only ever exhaust their own remote event queue.