My game is round based. It loads a random map from server storage into workspace every round. Inside of the map, there is a folder named "Buildings," containing multiple models called "Building." I want a system for finding the distance to the building. Please keep this in one script if possible! Here's the coding I have done so far:
-- Establish the blank variables.
local map
local distanceToBuilding
game.Players.PlayerAdded:Connect(function(player)
-- Get the debris leaderstats value, we will use this later.
local debris = player:WaitForChild("leaderstats").Debris
-- Character is added
player.CharacterAdded:Connect(function(character)
-- Find a map
if game.Workspace:FindFirstChild("Map") then
-- Map detected
print("Character added, map detected!")
-- Give map time to load.
wait(1)
-- The map should be loaded, now define it and loop thrugh buildings.
map = game.Workspace:FindFirstChild("Map")
for i, building in pairs(map:FindFirstChild("Buildings"):GetChildren()) do
-- This is where i need help. I need to find the distance from the character "building." Please set distanceToBuilding to this distance.
end
else
-- No map.
print("Character added, no map.")
end
end)
end)
It's all pretty well explained in the script.
EDIT: I want to eventually have it see how far the player is, ie
if distanceToBuilding >= 5 then
print("Distance >= 5")
end
But I already have code set aside for that so don't worry ;)

1 comment
Thx