bin = script.Parent
enabled = true
function onButton1Down(mouse)
end
if not enabled then
return
end
local char = script.Parent.Parent
local player = game.Players:FindFirstChild(char.Name)
if player == nil then return end
enabled = false
local RandomNumber = math.random(game.Workspace.EXPRate.MinEXP.Value,game.Workspace.EXPRate.MaxEXP.Value)
player.stats.XP.Value = player.stats.XP.Value - RandomNumber
player.stats.Chakra.Value = player.stats.Chakra.Value - 40
game:GetService("Chat"):Chat(player.Character.Head, "Boil Release: Skilled Mist!")
local animTrack = player.Character.Humanoid:LoadAnimation(script.Parent.Handsigns)
animTrack:Play()
wait(0.7)
script.Parent.Jutsu:Play()
local BV = Instance.new("BodyAngularVelocity")
BV.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
BV.angularvelocity = Vector3.new(0,9.4,0)
BV.Parent = player.Character.Torso
for i = 1,40 do
local Mist = Instance.new("Part")
Mist.BrickColor = BrickColor.new("Mid gray")
Mist.FormFactor = "Custom"
Mist.Size = Vector3.new(5.8, 4.4, 3.4)
Mist.TopSurface = "Smooth"
Mist.BottomSurface = "Smooth"
Mist.Shape = "Block"
Mist.Name = ("Mist")
Mist.CanCollide = false
Mist.Transparency = 0.3
Mist.Parent = game.Workspace
Mist.CFrame = player.Character.Torso.CFrame*CFrame.new(0, 0, -8) -- orig -12
local MistMesh = script.Mesh:Clone()
MistMesh.Parent = Mist
local fd = script.Firedamage:clone()
fd.Disabled = false
fd.Parent = Mist
local rm = script.Removal:Clone()
rm.Disabled = false
rm.Parent = Mist
y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y.velocity = player.Character.Torso.CFrame.lookVector*2 --Change the number here for the speed of the jutsu.
y.Parent = Mist
wait(0.03)
BV:Destroy()
game.Debris:AddItem(Mist, 6)
wait(6)
enabled = true
end
bin.Activated:connect(onButton1Down)
COMMUNITY QUESTION
How do i make this Script FE Compatible?
1 answer
If this is a server script its already FE compatible but if its a local script use a remote event
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
You only need to worry about Filtering Enabled when communicating between server and client.