So I am making an indiana jones themed adventure game and am trying to make an extra lives GUI but for some reason their is no print statement and the text is not changing either. I assume the problem lies in the changed event but I cannot be sure. I tried everything and I need help! I also double checked the hierarchy three times and it adds up.
script.Parent.ExtraLives.Changed:Connect(function()
print("changed")
wait()
script.Parent.HealthBars.ExtraLivesText.Lives.Text = "+"..script.Parent.ExtraLives.Value
end)

2 comments
the extar lives is an intvalue
use :GetPropertyChangedSignal("Value")